Capricorn Development Log

Friday, January 22, 2010

A New Year's Resolution for a New Decade

2010. Why this year stands out as more important than the last nine may remain a mystery. Perhaps it is the turn of a decade or the fact that we're one step closer to the ominous 2012 doomsday predictions. What I do know is that it marks another year of the Capricorn project bearing no real fruit. This always comes as a depressing reminder and this year I have decided to do something about that.

While I have many projects, both related to Dark Ages and others not, the Capricorn project is by the far the most ambitious and rewarding of them all. It is one project that I have always wanted to see realized and working as I had envisioned. There have been other private servers in the works by other individuals and such, which have been admirable efforts as well but seem to have eventually suffered the same fate as Capricorn.

The current state of the US server also worries me. How long Dark Ages will continue to go on? Many years ago the Malaysian Dark Ages (Legends) was shut down and the Japanese version (Yami) soon followed. The US Dark Ages server is still up and running but for how long it will continue remains unknown. While I do not speculate it going down permanently anytime soon, the current game and how it is run does not bode well.

One main goal of the Capricorn project was a completely customizable game down to the classes, items, maps, mundanes and monsters -- a server emulator, not the server emulated. The greatest part about Dark Ages is that even though it is over a decade old, it still has so much potential. Unfortunately, that potential does not lie in its current form and will require a good bit of tweaking but the potential is there nonetheless. That same potential is what keeps this project going.

So to end this post, I welcome 2010 and look forward to a lot of exciting milestones being reached for the Capricorn project this year!

Search This Blog